I write my thoughts on tabletop gaming, books I've been reading, and things I have been cooking. sometimes, they inspire the others.
Thursday, February 24, 2022
THE Basilisk
Thursday, January 20, 2022
State of the Table 2022: Books, Bowls, and Beyond the Veil
Thursday, January 13, 2022
House of Leaves Review
On a recent vacation I stopped at a bookstore with my partner and picked up a copy of "House of Leaves" having heard it was a unique reading experience. That, I think, sells it a bit short. Nominally a horror story, it is presented as a collection of pseudo academic documents written by a now dead Zampanò and further edited and compiled by Johnny Truant, and finally put into print format by The Editors. It is a dense tome, just over 700 pages, and contains copious footnotes and strange, enticing formatting choices. But what is it about? Mild spoilers ahead.
Without spoiling too much, "House of Leaves" is about a non-existent documentary that doesn't allegedly presented evidence of a house that was bigger on the inside than the outside. Not by much, mind you, only 1/4 of an inch or so, but impossible regardless. One day, a door appears in the living room that leads into a dark, freezing cold hallway made of some sort of black material. From there, explorations lasting days and weeks into the bowels of the truly labyrinthine House are recorded on Hi-8 cameras. Lives are lost, the House changes its shape in these dark halls, and something stalks it, slowly deteriorating anything left there for too long. Simultaneously, in the footnotes, Johnny Truant often goes into pages long rants about his own life experience and the creeping dread he finds overtaking him the deeper he researches the mysterious "Navidson Record". Often, he points out inconsistencies with Zampanò's work; many of the quotes are misattributed or fabricated, and many of the source texts cited do not exist. The mismatch between the heady, academic styling of Zampanõ and the conversational, vulgar anecdotes by Johnny offer interesting looks into the way the alleged Navidson Record impacts the lives of the people who stumble upon information about it.
This book is a hard read, and difficult to recommend to just anyone. It takes a considerable amount of effort to get everything out of the book" with some formatting being diagonal, mirrored, upside down, or in one case, a 2 inch square that penetrates some 40 pages into the book before terminating in a solid blue block. Personally, I enjoy the tactile nature of the footnotes and format, as it encourages a hectic, almost paranoid feeling when interacted with fully. That 40-page footnote that acts like a bottomless pit in the text? It is a list of architectural features, all of which the interior of the House does not match. It really drives home the obsessiveness of Zampanò and how unlike any space in the real world the mile wide chambers of the House are.
That said, it can be clumsy at times, and a single chapter can stretch on much longer than is maybe necessary. The author's strength lies in the Zampanò sections of the book, and Johnny sometimes takes up an unreasonable amount of time to talk about seemingly inconsequential things. Whether or not they ARE inconsequential is often left up to interpretation by the reader.
The back section of the book includes several appendices with drawings, letters from various folks, the quotes used in the book, unfinished references that Zampanò did not complete before dying, and a section on evidence that counters the existence of the House.
Overall, I would give "House of Leaves" a solid 4/5 stars with the caveat that the first words of the book may ring true if you are an impatient or easily distracted reader: "This is not for you." Despite its flaws, I thoroughly enjoyed the experience and will likely re-read it in a few years' time and see just what I missed, hidden in those footnotes and appendices the first time around. If you have read the book and have comments, leave them down below! You can purchase the book here or at a local bookseller.
Tuesday, November 23, 2021
Beyond the Veil Draft Classes Pt VI - The Naturalist
see the previous post in this series
| courtesy of pexels |
Naturalist
- Old World Rifle (2H, 100yds, Brutal, Firearm 8) with shoulder strap (1T)
- 10 pre-prepared leaden shot (0X)
- Powderhorn, full (1X)
- Well-worn travelling clothes (1ATLF) with belt (0T1S)
- Morion (1He, AV 1)
- Breastplate (2T, AV 2)
- Nearly-full journal (1X)
- Sidesword (1H) with Sheath (1T1S)
- Charcoal Pencil (0X)
Class Ability Tract
Crack-Shot
|
Hand |
Crack Shot |
|
Pair |
Your rifle becomes Firearm 7 - [Level] until the next time you reload it. |
|
2 Pairs |
Your next Attack with your rifle gains Armor Breaker. |
|
3 of a Kind |
Your next Attack with your rifle Blinds anyone facing you that fails a Sense Check until the end of their next turn. |
|
Flush |
Your next Attack with your rifle gains Lethal if it does not damage armor. |
Wednesday, November 17, 2021
Beyond the Veil Draft Classes Pt V - The Ratcatcher
see the previous post in this series
see the next post in this series
| Cornwall, Ratcatcher of the third order |
Ratcatcher
"I am positive, Sire, the smell is unmistakable." the Ratling shakes his head subtly, annoyed to even be here. Pays well enough at least.
"I am sure that is true sire, but your hounds didn't pick up on this scent."
"Ridiculous, they have the finest noses in the New World."
Cornwall's ears twitched in annoyance and summoned all of the charm he could muster before remounting his dire-pigeon, Pixie. "Yes, quite. I believe that is why you hired a native to the Continent, yes? Your hounds are confounded, so you came to me." He holds a lead ball aloft- a dented bullet, pried from a tree. "The assassin mixed her own powder, and handles raw meat frequently. I have the trail." He points into the woods, almost pitying the Human's inability to sense the myriad of sensations happening all around them... including the lie about the amount he was getting paid for this job. Oh well, even nobility gets lost in the woods from time to time.
- 2 Bolas (0X, 10yd, can be carried as a belt)
- Coin Pouch (1T) with 2 Flakes
- Ratcatcher (2H, Pinning)
- Opposable Thumbs (forelimbs)
- Billyclub (1H)
Class Ability Tract
Keen Senses
|
Hand |
Keen Sense |
|
Two Pairs |
You recognize this smell or taste and can identify it with 100%
certainty. |
|
3 of a Kind |
Until exposed to light as bright as a torch, you see
perfectly in darkness, in shades of grey. |
|
|
You may ask the GM whether something of your choice that an NPC
says aloud in a conversation is the truth or a lie and they will give you a truthful answer. |
|
Flush |
You ignore penalties to tracking a target from any
source. |
Saturday, November 6, 2021
Beyond the Veil Draft Classes Pt IV - Old Stogie
see the previous post in this series
see the next post in this series
| Original via pngwing, edit via Alone in the Labyrinth. |
Old Stogie
- 1 Firesteel (0X)
- 3 musty cigars (0X)
- 1 set of ratty clothes (1TALF)
- Any 1H weapon and a Belt Sheath (1T1S) for it
Class Ability Tract
|
|
Take 1 damage immediately. Every hour, make a Health Check versus taking a point of damage. You have a horrible cough and sweat profusely, unable to eat or drink. |
Weird Cough
|
Hand |
Hack |
Toke |
|
|
Gain AV [Level/2] against an attack. |
Make your next check at + or - [Level/2] Cards, your choice. |
Full House |
You can detect nearby hidden doors or rooms by watching your smoke trails for a round. |
Blind an adjacent target for [Level] turns with murky spit. |
Four of a Kind |
Decrease the result of any Check you can see by [Level] by clouding the senses of the thing making the check with musty smoke. |
|
|
|
Gain immunity to damage from fire for [Level/2] Turns, shrouding yourself in smoke. |
|
|
|
Deal [Level] damage to an adjacent target, spitting coals onto them. |
Exhale a strong wind, clearing [Level * 5] yards of space around you of gases or liquids for [Level/2] Turns. |
Sunday, October 3, 2021
GLoGtober Day 3: Portals Aren't Real(ly Viable)
In my game, magic is certainly bountiful and alive, in a bunch of different ways. Some folks will supernatural things into conformity. Others stitch and purl the omnipresent Veil into a shape more fitting. Rarely, one finds themselves to be subject to more eldritch forces. But no-one, as of yet, as figured out a way to maintain a stable portal. "It's too dangerous" some scholars scoff. "I prefer my soul stay in my body, thank you." others posit. There have certainly been attempts at creating portals. Most end in catastrophe, spawning horrible Denizens as they tear across the fabric of reality into the material world. Best as anyone can tell, the closest one can come is teleportation. It is fast, and difficult, and admittedly limited, but it has the benefit of not allowing souls and other entities from Beyond to enter the realm of the living. Certain sects of the Cult of the Weaver claim to have opened them long enough to allow a horse-drawn cart through, and it is true. What they neglect to say, is cart is the only thing to make out the other side the same way it entered. It seems that in these limited experiments, some entity took the souls of those that crossed in the cart as a sort of toll, if the horse can be believed. The Natural-Industrialist faction of Port City claims that such research is ultimately pointless, and they may have a point if the rumors of a lantern-based messaging system can be believed. Allegedly, in the next three years, ships will be able to communicate remotely at distances greater than two nautical miles.
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