Saturday, November 6, 2021

Beyond the Veil Draft Classes Pt IV - Old Stogie

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Original via pngwing, edit via Alone in the Labyrinth.



Old Stogie


Everyone knows that smoking isn't good for you. Bad breath, rotting teeth, all that jazz. What others don't know is that once enough noxious chemicals coagulate in one place, a phenomena that the Natural-Industrialists of the Port City refer to as "frankly quite impressive" takes place. Chronic, long term smokers eventually contract various diseases as a result and die. A few unlucky souls, however, have their lungs turned into a sort of alchemical cauldron. The specific requirements for this are unknown, but those afflicted with this condition become reliant on the symbiotic relationship formed with the smoke-imp that takes up residence there to maintain their biological processes. Especially suitable hosts sometimes even develop supernatural abilities, facilitated by the smoke-imp in their lungs.
-Excerpt from Emeric Carlisle's  "A Complete History of Alchemical Experimentation and the Human Body".

Aspect: Health
Stock: Human
Requirements: Health < 0, cannot wear armor, can use any 1H weapon
Starting Gear:
  • 1 Firesteel (0X)
  • 3 musty cigars (0X)
  • 1 set of ratty clothes (1TALF)
  • Any 1H weapon and a Belt Sheath (1T1S) for it

Class Ability Tract

Level 0: Bad Habit
You have a bad habit of coughing at the worst time, sometimes to your benefit. When taking damage from any source, you may make an Aspect Check. This check may be made once per turn. If you fail it, you spend your next turn bent over coughing but reduce the damage you take by 1 until the end of your next turn. You cannot choose to fail this check. This does not prevent you from drowning or otherwise asphyxiating.

Level 1: Smoker's Lung
What started as smoke rings can now be taken to a new high. Finish your cigar and cough up an acrid cloud of smoke [level * 5] yards in diameter centered on yourself that Blinds everyone inside it, except yourself.

Level 2: Breakfast of Champions
Tobacco for breakfast keeps you thin and sprightly, or at least that's what you tell yourself. You may smoke a cigar in lieu of consuming food or water at a meal. Smoke two and ignore both food and water for that meal.

Level 3: Drag
After a hard day of getting stabbed, shot, clawed and pricked, you need a smoke break. Finish smoking a cigar as a Camp action and remove any single Status from yourself, negative or positive.

Level 4: Devil in the Details
The smoke-imp inside your lungs is a bastard, but a helpful bastard. In exchange for some energy, it will come out and assist you. As an action take 1 damage and cough up your smoke-imp. Once it is coughed up, it remains within 5 yards of you and knows quite a lot about botany and medicine but cannot interact physically with anything. If you take any damage the smoke-imp instead disappears back to your lungs in a burst of smoke.

Level 5: Crippling Addiction
"I have a great idea, my illustrious host." You are now immune to all Poison and Disease. You may spend an action to cough a cloud of smoke onto an adjacent character's face and inflict them with Lungrot. If someone dies while they have Lungrot, the smoke-imp created finds its way into your lungs. The imps from the effects of Lungrot may be used with Devil in the Details and you may house up to three additional smoke-imps. When these smoke-imps absorb damage, they perish.


Lungrot

Take 1 damage immediately. Every hour, make a Health Check versus taking a point of damage. You have a horrible cough and sweat profusely, unable to eat or drink.


Weird Cough

Choose either the Hack or Toke option each hand. You may change your choices each time you level up. Additionally, when you fail a check, you may add up to all cards discarded to your Baize instead of one.


Hand

Hack

Toke


Flush


   Gain AV [Level/2] against an attack.

Make your next check at + or - [Level/2] Cards, your choice.


Full House
You can detect nearby hidden doors or rooms by watching your smoke trails for a round.

Blind an adjacent target for [Level] turns with murky spit.



Four of a Kind

Decrease the result of any Check you can see by [Level] by clouding the senses of the thing making the check with musty smoke.


Extinguish a light source within [Level * 5] yards stealthily.


Straight Flush


Gain immunity to damage from fire for [Level/2] Turns, shrouding yourself in smoke.


Become Invisible for [Level/2] Turns, shrouding yourself in smoke.


Royal Flush

Deal [Level] damage to an adjacent target, spitting coals onto them.

Exhale a strong wind, clearing [Level * 5] yards of space around you of gases or liquids for [Level/2] Turns.


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