From ReCollection |
I've been paired with shutteredroom#3190, who wants "Mechanics/subsystems for isolation/loneliness, incorporating fantasy/horror/sci-fi inflected Third Man Factor/Syndrome."
"Who is the third who walks always beside you?
When I count, there are only you and I together
But when I look ahead up the white road
There is always another one walking beside you
Gliding wrapt in a brown mantle, hooded
I do not know whether a man or a woman
But who is that on the other side of you?"
-T.S. Elliot, "The Wasteland"
Third man factor is the phenomena of perceiving an additional person present with you in situations of extreme isolation or loneliness. They are always presences of comfort in times of dire need. They act as guides, supporters, and silent friends.
A creature has as much Willpower as they do Hit Dice, or the score of their lowest mental stat, whichever it higher. Willpower can be changed a number of ways but cannot drop below 0 or go above its maximum amount.
- Each day spent isolated in a strange environment decreases Willpower by 1.
- Each day spent without food decreases Willpower by 1.
- Every 2 hours exposed to extreme elements decreases Willpower by 1.
- Each day spent in the dark decreases Willpower by 1. (or light, if a subterranean species.)
- Witnessing a grizzly scene decreases Willpower by 1.
- Becoming subject to Fear or Charm effects decreases Willpower by 1.
- Each time a companion dies, decrease Willpower by 2.
- Sleeping in a bed increases Willpower by 1.
- Speaking with a friendly person each day increases Willpower by 1.
- A fortuitous find of resources or safe location increases Willpower by 1.
When a traveler finds their Willpower on the verge of collapse (or are facing extreme exhaustion), there is a chance that this enigmatic figure of hope appears. The chances are X in 10. Consider each of the following and make X the sum of the answers. If the result rolled is below X, they will receive aid. This check can only be made once per adventure per character.
- +1 if religious
- +1 if the character has an intense love for someone dead
- +2 if close to unconsciousness
- +2 if alone
- +3 if in mortal danger
- -1 for each time you've met the Third Man
- -3 for every ally nearby
I love little subsystems like this, particularly adding a specific stat for the situation - and I can see it having other applications, too.
ReplyDelete(I'm now thinking about arctic/mountain predators that imitate the Third Man, or follow lonely adventurers because the Third Man/Men are their prey)
The idea of something imitating the Third Man is a really cool one, and doubly cool is the idea that something hunts and eats Third Men and so seek to isolate travellers to make them appear.
DeleteMaybe some sort of demon or ghost that feeds on positive emotions or hope
Delete