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Ratcatcher
"You're positive she went through here?" a nobleman snivels at Cornwall,
"I am positive, Sire, the smell is unmistakable." the Ratling shakes his head subtly, annoyed to even be here. Pays well enough at least.
"How can you be sure? It's rained several times since the assassination by that vile woman. The hounds searched for hours immediately after to no avail."
"I am sure that is true sire, but your hounds didn't pick up on this scent."
"Ridiculous, they have the finest noses in the New World."
Cornwall's ears twitched in annoyance and summoned all of the charm he could muster before remounting his dire-pigeon, Pixie. "Yes, quite. I believe that is why you hired a native to the Continent, yes? Your hounds are confounded, so you came to me." He holds a lead ball aloft- a dented bullet, pried from a tree. "The assassin mixed her own powder, and handles raw meat frequently. I have the trail." He points into the woods, almost pitying the Human's inability to sense the myriad of sensations happening all around them... including the lie about the amount he was getting paid for this job. Oh well, even nobility gets lost in the woods from time to time.
Aspect: Charisma
Stock: Ratling
Requirements: Charisma > 1, Determination > 0, can use any melee weapon and bolas
Starting Gear:
- 2 Bolas (0X, 10yd, can be carried as a belt)
- Coin Pouch (1T) with 2 Flakes
- Ratcatcher (2H, Pinning)
- Opposable Thumbs (forelimbs)
- Billyclub (1H)
Class Ability Tract
Level 0: Hyperawareness
You automatically pass Checks relates to tracking a particular individual so long as you have a scent to follow and there are no penalties to the Check. Attacks you make from an opponent's flank are made at +1. You know if someone is immediately behind you.
Level 1: Pack Rat
You, being a Ratling, are familiar with the ways of your kith. You have +1 Card on all interactions involving rodents and Ratlings. When determining Spoils for a bounty target, treat their Spoils as one tier higher than normal.
Level 2: Fisher of Men
You may choose to have successful attacks with your Ratcatcher against Human sized or smaller enemies ignore Armor but no longer be lethal. You may move the Pinned target 1 tile in a direction so long as it ends adjacent to you.
Level 3: Rat with Wings
You befriend a dire-pigeon. It is the size of a dachshund and as smart as a pigeon (which is to say surprisingly so.) It eats 1 ration per day and is loyal to you. It serves as a mount and can 6 Size worth of objects (a Ratling counts as 2 Size worth of objects) without being encumbered. It responds to a name of your choosing and can be called to you with a whistle. If it dies, it takes 1 month to find a suitable replacement.
Level 4: Inevitable End
You are notoriously frustrating to engage with in most situations. If a creature you can see passes a Check, you can discard an initiative Card to make them re-attempt it once and take the worst of the two outcomes. Outside of combat, you may attempt a Black Check to do the same.
Level 5: They Always Try to Run
Once ever per target creature, you may make an Aspect Check at -2 Cards. If you succeed, the target willingly turns themselves in as they recognize your name. If you fail, they try and run, but fall prone and unable to move or tale actions until the end of their next turn. As they turned heel, you tossed one of your bolas (or something else) between their feet.
Keen Senses
Hand
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Keen Sense
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Two Pairs
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You recognize this smell or taste and can identify it with 100%
certainty.
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3 of a Kind
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Until exposed to light as bright as a torch, you see
perfectly in darkness, in shades of grey.
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Straight
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You may ask the GM whether something of your choice that an NPC
says aloud in a conversation is the truth or a lie and they will give you a truthful answer.
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Flush
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You ignore penalties to tracking a target from any
source.
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