Character Advancement and Terminology
Aspects and You
Character Advancement Table
Level |
Plates Required to Achieve Level |
0 |
0 |
1 |
1 |
2 |
4 |
3 |
9 |
4 |
16 |
5 |
25 |
Status Afflictions
Affliction |
Description |
Healthy |
Congrats! There is not currently anything wrong with you! |
Injured |
If you take damage while Healthy, you become Injured. -2 on
all Checks. |
|
If you take damage while Injured, you become Critical. You are nearing the Veil, on Death’s doorstep. -2 Card Draws on
all checks. You need help, now. |
|
You have not had food/water for 1 week/3 days. -1 to all
checks per 1 week/3 day time period. Become Dead after 3 time periods with no
food or water. |
|
You have contracted some disease or illness, probably from a
monster or trap or deciding to sleep in a gutter. Specific penalties differ per
source of the Sick condition. |
|
If your Aspect is Red, you lash out at the source of your
fear and cannot flee and must move closer to the source. +1 card draw to
attack the source of your fear. |
Blind |
You cannot see. -3 to all vision related Checks (such as shooting someone or writing your name); automatically
fail things it would make sense to fail. |
Charmed |
You view the source of the Charm as an ally you trust implicitly. |
Poisoned |
You have been afflicted with a poison, probably from a monster or
trap or enterprising assassin. Specific effects differ by poison. |
Dead |
If you take damage while Critical, you die. You are dead; create a new character. |
Spirited |
If you would be Scared or Charmed, lose this condition instead. |
Blessed |
If you would become Critical, lose this condition
instead. |
Prepared |
If you would gain an increment of Hungry, lose this condition instead. |
Invisible |
All other characters treat you as if they are Blind. |
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